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Studies:
2008-2009: Digital Arts and Entertainment (DAE), PIH Kortrijk, (Bachelor Degree)
2007-2008: Digital Arts and Entertainment (DAE), PIH Kortrijk, (Bachelor Degree)
2006-2007: Digital Arts and Entertainment (DAE), PIH Kortrijk, (Bachelor Degree)
Also followed 2 years of traditional animation in Ghent in my free time.
Software knowledge:
Autodesk 3dsMax (modeling, uv mapping, animating, skinning and rigging)
Adobe Photoshop
Valve Hammer Editor (Expert)
CryEngine, CryEngine 2 (used for Crysis)
Unreal Engine 3
Leadwerks Engine 2 (indie next gen engine)
Dunia Engine (used for Far Cry 2)
Unity 3D
Microsoft Visual Studio (C++)
CrazyBump, Blender, Gimp, Xnormal
Languages:
Dutch (mother tongue): Very well
English: Good
French: Basic knowledge
Experience:
-Mapped for Prometheus, a make something Unreal MOD that is currently 2nd place in the contest.
-Team leader of a Left 4 Dead (2) MOD.
-Mapped for Counterstike-Source, Team Fortress 2 and Half-Life 2.
-Mapped for Far Cry 2 and got a spotlight award for the map.
-Created TF2 props that got included in an official TF2 update.
-Joined the verdun-online team as level designer.
-Concept artist for several projects (character design, environment art)
-I can entirely draw, block out, model and texture a level.
Concept Art:
-I've been drawing since I could hold a pencil, however I don't draw photorealistic art. 3D artists I worked with liked to work with my concepts though .
-Published cartoon in PowerUnlimited(2x) and N-Gamer(1x).
Motivation:
Because I love mapping and creating environments, I completely understand what makes a map fun and visually attractive,
I would love to help a game studio create a fantastic game with great levels where players have fun.
I want to make original maps in fresh settings to players, maps that offer every playtrough special game experiences, fun, and so on.
I also function very well in a team.
Oh, and I'm a hardcore gamer, mostly FPS games.
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